Kill Team: Typhon – Defend the Great Gun or Be Buried Beneath It
Volkus is in chaos.
Again.
Kill Team: Typhon, the latest expansion for Warhammer 40,000: Kill Team, dives deep beneath the sands of this besieged fortress world — and what lies beneath is worse than anything on the surface. While the T’au Empire invades, Orks try to loot the Massif Ballistus, and Chaos cults spread their madness, the Imperial defenders struggle to keep the planet’s massive planetary defense gun operational.
And just when it seems like things couldn’t get worse… the Tyranids arrive.
🕳️ The Threat Below – Tyranids Burrow In
The Hive Mind plays the long game — and the Ravener Brood in Kill Team: Typhon is proof of that. Burrowing beneath the crust of Volkus, these elite Tyranids are clearing the way for a full-scale invasion. And they’re not just mindless monsters — they’ve been granted self-preservation instincts and enough alien cunning to outwit even the most tech-savvy foe.
This kill team of five Raveners operates with terrifying precision. No cannon fodder here — just fast, burrowing melee nightmares that tunnel through the killzone and erupt where you least expect them. Every model counts. Lose one, and you’ll feel it. Let one through, and your whole flank might collapse.
⚙️ Enter the Adeptus Mechanicus – When the Forge Has No Choice
With the planetary defense force stretched thin and reinforcements unavailable, it falls to the Adeptus Mechanicus to stop the Tyranid incursion. But these aren’t their elite Skitarii legions. No, this time it's down to servitors and Tech-Priests, cobbled into a defense cohort in sheer desperation.
While they may be lobotomized, they’re not mindless. Connected through a noospheric battle network, these servitors can pass battlefield data between one another, coordinating firepower and movement in eerie silence. They channel motive force to one another, allowing for complex manoeuvres and reactive combat. It’s cold, calculated survival — AdMech style.
🧩 What’s in the Kill Team: Typhon Box?
This expansion is more than just two cool new teams. Kill Team: Typhon includes:
Full Ravener Brood kill team – 5 elite Tyranids
Complete Adeptus Mechanicus Defense Cohort with servitors and Tech-Priest
Tyranid-infested terrain pieces to recreate the tunnels and ruins beneath Volkus
A brand-new mission book with narrative content, themed rules, and:
Rules for tunnel warfare and ambush mechanics
Expanded Joint Ops co-op rules
NPO profiles for various Tyranid enemies to use in solo or co-op play
It follows in the footsteps of sets like Brutal and Cunning and Blood and Zeal, with a total shift in gameplay style to match the new terrain and tactical environment.
🧠 Why This Expansion Hits Different
Asymmetrical gameplay at its finest – elite swarm predators vs. networked servitor defense
Cinematic storytelling baked into every mission
New co-op options make this a great fit for narrative campaigns and hobby nights
Gorgeous, creepy terrain that enhances immersion
If you've ever wanted to play Aliens in the 41st Millennium, this is it. Tight corridors. Unseen killers. Desperate defenders. One massive gun that has to stay online.
🐛 Final Thoughts
The Hive Mind is always adapting — and with Kill Team: Typhon, it’s burrowed deep into the heart of narrative gameplay. This is a box for those who love storytelling with their strategy, and the perfect entry point for AdMech and Tyranid players alike.
📖 Want to dive into the full preview? Read the official announcement here →