Shop 13 Capitol Arcade
87 Argyle St
Camden NSW 2570
Australian-owned store selling 100’s of niche products from hobbies to mancave set-ups
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Shop 13 Capitol Arcade
87 Argyle St
Camden NSW 2570
Current Shop Hours
Thursday & Friday: 9am-5pm
Saturday: 8am-2pm
New Warhammer Drops
Pre-Orders Drop Saturdays @ 10am
Add the finishing touch to your Ork collection with a dice set that looks every bit as loud and unmistakably Orky as the army itself.
This set contains 16 premium six-sided dice, each cast in a suitably grimy mottled green plastic with contrasting red pips for easy reading across the tabletop.
The standard six face is replaced with the Orks faction logo, making every big roll feel just that little bit more appropriate for your Waaagh!
Perfect for Ork players looking to keep their gaming accessories on theme.
Features:
Set of 16 premium six-sided dice
Mottled green plastic finish
Contrasting red pips
Orks faction logo replaces the six face
Designed for Warhammer 40,000 Ork armies
Great companion to Codex: Orks and the Orks Command Pack
Ideal for gaming or adding to an Ork collection
Turn your tabletop into a battlefield of the 41st Millennium with Combat Patrol: Battlezone.
Designed specifically for Combat Patrol and smaller games of Warhammer 40,000, this terrain set gives you everything you need to quickly create a thematic battlefield without needing an enormous scenery collection.
Inside the box you'll find 15 individual pieces of push-fit terrain, along with a double-sided gaming board and a set of terrain footprints to help position and organise your scenery during games. The terrain is supplied unpainted, making it a great project for hobbyists who want to customise their battlefield to match their armies.
The battlefield is exactly half the size of a full 2,000-point Strike Force battlefield, so two Combat Patrol: Battlezone sets can be combined to create a full-sized battlefield suitable for games using the Chapter Approved Mission Deck.
It's an excellent option for new players building their first gaming setup, established players wanting a compact battlefield, or anyone looking for an easy way to add more Imperial ruins and infrastructure to their collection.
Features:
Complete terrain set for Combat Patrol games
Includes 15 individual terrain pieces
Push-fit scenery for straightforward assembly
Includes a double-sided gaming board
Includes terrain footprints
Creates a complete Combat Patrol-sized battlefield
Two sets can be combined for a full Strike Force-sized battlefield
Great for Combat Patrol and smaller Warhammer 40,000 games
Can be combined with terrain from the Warhammer 40,000 Starter Set
Terrain supplied unpainted
One of the most powerful and infamous Bad Moons Warbosses is back.
Nazdreg is a phenomenally wealthy Ork warlord and one of the greatest champions of tellyporta technology in Ork society. His combination of brutal strength, cunning leadership and access to some of the best weapons teef can buy has made him one of the premier Warbosses in the galaxy.
When subtlety inevitably fails, Nazdreg is more than capable of getting stuck into the fighting himself. He wields the vicious Moonchewa power klaw alongside his formidable Kustom Blasta X, a three-in-one firearm packed with suitably destructive Orky firepower.
An iconic character for Bad Moons collectors and Ork armies looking for a seriously imposing Warboss.
Features:
Legendary Bad Moons Ork Warboss
Armed with the Moonchewa power klaw
Carries the powerful three-in-one Kustom Blasta X
Renowned for his use of advanced Ork tellyporta technology
Ideal character model for Bad Moons and Ork armies
Supplied unpainted and requires assembly
AUSTRALIAN RELEASE NOTE:
Nazdreg has been delayed in Australia, New Zealand and Japan. Australian availability will therefore be later than the initial international release.
Every mob of Orks needs someone big enough, mean enough and loud enough to keep the Boyz pointed in roughly the right direction.
Enter the Ork Warboss.
Built to lead from the front, this hulking commander is packed with weapon and cosmetic options so you can create a boss worthy of leading your Waaagh! into battle.
For close combat, the Warboss can be armed with either a kustom choppa or a brutal power klaw, while his ranged weapon options include a kustom shoota, kombi-rokkit or kombi-skorcha.
There are also loads of ways to personalise your boss, including an attack squig, different boss pole toppers and mix-and-match head and jaw options.
Whether you're building a brand-new Ork force or looking for a suitably imposing leader for an existing army, the Warboss brings plenty of character, customisation and classic Orky brutality to the tabletop.
Features:
Highly customisable Ork Warboss miniature
Can be armed with a kustom choppa or power klaw
Choice of kustom shoota, kombi-rokkit or kombi-skorcha
Includes an optional attack squig
Multiple boss pole topper options
Mix-and-match head and jaw options
Ideal leader for Warhammer 40,000 Ork armies
Packed with classic Ork character and detail
Supplied unpainted and requires assembly
Every Waaagh! needs someone who can keep its collection of roaring engines, clanking walkers and questionable machinery running – and that job falls to the Ork Mek.
Meks are the closest thing Orks have to expert engineers, using an instinctive understanding of machinery to repair damaged vehicles, improve weapons and generally make things louder, faster and more dangerous.
This new Mek is perfectly suited to supporting vehicle-heavy Ork armies, helping keep nearby Dreads and Ork vehicles operational even after they’ve taken a beating.
For battlefield repairs, this particularly clever Mek has even brought along his own crane, giving the miniature loads of character while showing exactly how seriously he takes his highly questionable version of engineering.
Whether you're running a wall of Deff Dreads, a convoy of Trukks or a full Mek-powered Waaagh!, this character makes a great addition to your Ork force.
Features:
New Ork Mek miniature
Specialist support character for Ork armies
Designed to repair and support Ork vehicles
Excellent companion for Dreads and other Ork war machines
Features his own battlefield repair crane
Packed with classic ramshackle Ork engineering details
Ideal for vehicle-heavy and Mek-themed armies
Supplied unpainted and requires assembly
Why walk to the fight when you can arrive at full speed in a barely roadworthy pile of armour plates, scrap metal and roaring Ork engineering?
The Ork Trukk is the classic battlefield transport for getting your Boyz where they need to be quickly, letting your Waaagh! close the distance and pile into the enemy before the foot-sloggers have even caught up.
This updated version of the iconic kit comes loaded with optional parts, allowing you to build a Trukk that looks suitably unique and completely unhinged.
Choose from upgrades including a grabbin’ klaw, buzzsaw and an enormous spiked ram, along with plenty of cosmetic components for adding even more character to your vehicle.
Whether you're transporting a mob straight towards the enemy or adding another battered machine to a Speed Freeks collection, the Trukk is an essential piece of Ork battlefield machinery.
Features:
Updated Ork Trukk miniature
Fast battlefield transport for Ork units
Includes multiple optional vehicle upgrades
Optional grabbin’ klaw
Optional buzzsaw
Optional large spiked ram
Includes plenty of cosmetic customisation parts
Ideal for creating a unique ramshackle Ork vehicle
Excellent addition to mobile and aggressive Ork armies
Supplied unpainted and requires assembly
Some Orks love fighting. Others love going fast. Warbikers have sensibly decided there’s no reason they can’t do both.
Mounted on roaring, ramshackle warbikes, these speed-obsessed Orks race straight towards the enemy before piling into close combat with all the enthusiasm you’d expect from a mob of Boyz travelling at dangerous speeds.
Their bikes are covered in haphazard armour plating, giving the riders plenty of protection as they tear across the battlefield, while built-in rapid-fire dakkaguns allow them to pour out a ridiculous amount of firepower on the move.
The squad leader can also be equipped with a kombi-rokkit, adding some heavier firepower for dealing with particularly stubborn targets.
Fast, resilient and packed with dakka, Warbikers are an excellent addition to any Ork army looking to bring speed and aggression to the Waaagh!
Features:
Fast-moving Ork mounted unit
Ride heavily armoured ramshackle warbikes
Equipped with rapid-fire dakkaguns
Built for aggressive, high-speed battlefield attacks
Squad leader can take a kombi-rokkit
Combines ranged firepower with classic Ork close-combat brutality
Excellent choice for Speed Freeks and mobile Ork armies
Supplied unpainted and requires assembly
There’s psychic power – and then there’s Orky psychic power.
The Weirdboy channels the collective energy of the Waaagh!, turning the raw enthusiasm and aggression of nearby Orks into spectacular and extremely dangerous psychic phenomena. Green lightning, destructive blasts and other bizarre Warp-powered effects are all part of the job.
Of course, controlling that much power isn’t exactly easy. Weirdboyz are considered almost as dangerous to themselves and nearby Orks as they are to the enemy, with crude devices and elaborate staves used in an attempt to keep their abilities under control.
This new miniature captures the Weirdboy right on the edge of unleashing another psychic blast, with energy crackling from his head into the skull-topped staff clutched in his hands.
Originally introduced as part of the Warhammer 40,000: Armageddon set, the new Weirdboy is now also available as a standalone release, making him an easy addition to any growing Waaagh!
Features:
Powerful Ork psyker character
Channels the raw psychic energy of the Waaagh!
Brand-new Weirdboy miniature
Wields an imposing skull-topped staff
Dynamic sculpt surrounded by crackling psychic energy
Excellent character addition for Warhammer 40,000 Ork armies
Standalone release following its appearance in the Armageddon boxed set
Supplied unpainted and requires assembly
Da Trakk is back!
The classic Ork Wartrakk returns to Warhammer 40,000, combining Orky speed with a healthy enthusiasm for launching explosives at anything unfortunate enough to get in the way.
Designed as mobile fire support for an Ork army, the Wartrakk can unleash a barrage of rokkits before using its speed to reposition, harass enemy units and generally make itself a massive nuisance.
Its rokkit launcha packs some serious punch, hitting at Strength 10 and Damage 3, making the Wartrakk capable of threatening heavily armoured infantry as well as tougher battlefield targets.
It can support nearby units such as Warbikers, or operate independently as a fast harassment unit – perfect for Ork players who believe there’s no such thing as too many rockets.
Originally released as part of the Warhammer 40,000: Armageddon launch set, the Wartrakk is now receiving its own standalone release, making it much easier to add additional Wartrakks to your Waaagh!
Features:
Fast Ork mobile fire-support vehicle
Armed with a powerful rokkit launcha
Strength 10 ranged firepower
Damage 3 rokkits
Ideal for supporting Warbikers and other fast Ork units
Can operate independently as a fast harassment unit
Returning classic Ork vehicle redesigned for the new edition
Standalone release following its debut in Warhammer 40,000: Armageddon
When a Big Mek builds a weapon too enormous to carry, there’s only one sensible Orky solution – build something that can carry it for him.
The Big Mek Dakkarig is a lumbering walking weapons platform packed with everything a Mek could want: huge guns, plenty of armour and an absolutely unreasonable amount of dakka.
Its massive blitzkannon unleashes a storm of fire across the battlefield, backed up by a rokkit launcha for dealing with tougher targets. Meanwhile, the Big Mek rides safely amongst his creation behind the protection of a crackling kustom force field.
On the tabletop, the Dakkarig is a durable Walker designed primarily for ranged destruction. Its Dakkablitz ability gives the blitzkannon an additional six attacks when targeting units that aren't Monsters or Vehicles, making it particularly nasty against infantry. The blitzkannon also features Heavy and Sustained Hits 1, while the Dakkarig's Walker keyword makes it an excellent fit for Ork forces built around walkers and heavy machinery.
Whether you’re adding more firepower to an established Waaagh! or building a Mek-heavy Ork army, the Big Mek Dakkarig makes for an impressive centrepiece with enough dakka to keep even the most trigger-happy Mek happy.
Features:
Big Mek riding a massive walking weapons platform
Armed with a powerful blitzkannon
Equipped with a rokkit launcha
Protected by a kustom force field
Dakkablitz ability increases firepower against infantry and other non-Monster/non-Vehicle targets
Vehicle, Walker, Big Mek and Dakkarig keywords
Excellent addition to Mek and Walker-focused Ork armies
Originally introduced in the Warhammer 40,000: Armageddon launch set
Supplied unpainted and requires assembly
Every proper Waaagh! needs Boyz – lots and lots of Boyz.
The classic Ork infantry unit returns ready to cause trouble at every distance. Each Boy carries a shoota, slugga and choppa, giving your mob the flexibility to blast away at the enemy before charging in and finishing the job the proper Orky way.
For a little extra dakka, three Boyz can be equipped with specialist weapons including a big shoota, rokkit launcha and burna, giving the unit additional options against infantry, vehicles and anything unfortunate enough to get too close.
Leading the mob is a suitably tough Nob, who can strap on an extra-killy power klaw – because in Ork society, the biggest always gets the best gear.
Whether you’re expanding an existing green tide or starting a brand-new Ork army, Boyz are the dependable core every Warboss needs to get the Waaagh! moving.
Features:
Core infantry unit for Warhammer 40,000 Ork armies
Each Boy carries a shoota, slugga and choppa
Flexible for both ranged and close-combat fighting
Three Boyz can take specialist weapons
Weapon options include big shoota, rokkit launcha and burna
Nob can be equipped with a powerful power klaw
Ideal for building large Ork mobs and green tide armies
Supplied unpainted and requires assembly
Everything you need to keep your Ork rules organised and close at hand during a game.
The Orks Command Pack combines reference cards and gaming tokens into one convenient accessory set, making it easier to manage your army without constantly flicking back through your Codex.
Inside you'll find 94 reference cards covering all 15 detachments found in Codex: Orks, including their detachment rules, enhancements and stratagems.
The pack also contains 36 double-sided tokens designed to help you track important rules, effects and statuses throughout the battle.
Whether you're running a massive green tide, a mob of Speed Freeks or a Mek-heavy Waaagh!, the Command Pack is a handy tabletop companion for keeping the important stuff right in front of you.
Features:
Dedicated gaming accessory pack for Ork armies
Contains 94 reference cards
Covers all 15 detachments from Codex: Orks
Includes detachment rules
Includes enhancement reference cards
Includes stratagem reference cards
Contains 36 double-sided gaming tokens
Helps track rules, effects and battlefield statuses
Designed to make games faster and easier to manage
The Orks are ready to kick off the new edition of Warhammer 40,000 in suitably loud and destructive fashion.
Codex: Orks is the essential guide for commanding an Ork army, bringing together a huge collection of new and updated rules alongside background lore and artwork celebrating the galaxy’s meanest and greenest warriors.
Inside you'll find 15 detachments to build your army around, an expanded Waaagh! army rule, and datasheets for more than 50 Ork units, giving you plenty of ways to unleash your Boyz, vehicles, Beast Snaggas, war machines and biggest bosses on the tabletop.
The codex also includes a code to unlock the Ork rules in the Warhammer 40,000 app. Unlike previous codex codes, this provides ongoing access to additional digital content including regular rules updates, new detachments, expanded lore and advanced hobby guides as they are released.
Features:
Essential Codex for Warhammer 40,000 Ork armies
15 detachments to choose from
Expanded Waaagh! army rule
Datasheets for more than 50 Ork units
Extensive Ork lore and artwork
Includes a code for digital rules in the Warhammer 40,000 app
Ongoing app content including rules updates, additional detachments, lore and hobby guides
Strike from the skies with the terrifying Chaos Space Marine Raptors.
Raptors are savage airborne hunters who use roaring jump packs to plunge into the heart of the enemy formation, combining brutal close-combat attacks with intense short-ranged firepower. Their amplified battle cries announce their arrival moments before they crash into their prey.
This multipart plastic kit builds five miniatures for your Chaos Space Marines army and can be assembled as either Raptors or Warp Talons, giving you the choice between aggressive jump pack infantry or even more melee-focused warriors touched by the power of the Warp.
Fast, vicious and ideal for hitting vulnerable targets before they can react, these airborne Heretic Astartes make an excellent addition to an aggressive Chaos Space Marines force.
Features:
Builds five Chaos Space Marine miniatures
Can be assembled as Raptors or Warp Talons
Jump pack-equipped assault infantry
Designed for fast and aggressive battlefield attacks
Excellent close-combat capability
Raptors combine melee attacks with short-ranged firepower
Ideal for fast-moving Chaos Space Marines armies
Supplied unpainted and requires assembly